New Tomb Raider Revealed

Amplify’d from xbox360.ign.com

Square Enix has lifted the lid on its new vision for one of its biggest franchises, announcing Tomb Raider, an origins tale that goes back to the roots of Lara Croft.

A piece of artwork reveals a Lara that’s markedly different to the one that’s fronted the Tomb Raider games since 1995, looking much younger and much more ragged – thanks, no doubt, to the premise of the new game.

Promising to tell the story of Lara’s very first adventure, Tomb Raider takes the heroine and strands her on a beach where she is ‘on her own but not alone’, with the emphasis said to be on survival.

“Forget everything you knew about Tomb Raider,” said developer Crystal Dynamic’s Studio Head Darrell Gallagher. “This is an origins story that creates Lara Croft and takes her on a character defining journey like no other.”

Lara’s last big console outing was in Tomb Raider Underworld, though she’s had a more diminutive outing in Lara Croft and the Guardian of Light, which was well received when it launched this year.

There’s no word on platforms or release dates, but expect more details to filter through as Game Informer’s first look begins to get properly dissected.

Read more at xbox360.ign.com

 

Review: Tron Legacy is Cool But Runs Cold

Amplify’d from kotaku.com

Review: Tron Legacy Is Cool But Runs ColdTron: Legacy is part rescue mission, part reunion story, less about the return of the computerized world of the Grid than it is about the sci-fi infused relationship of father and son, two Flynns separated by a digital divide.

We learn early on, while still in the real world, that twentysomething Sam Flynn (Garrett Hedlund) is a trust funded troublemaker. He delights in screwing with his absent father’s software company Encom, in which he is also a major shareholder. Sam’s other interests include base jumping, driving his Ducati at illegally high speeds and exhibiting surliness in the face of authority. Lured to the shuttered Flynn’s Arcade, hoping to learn why his father vanished a decade earlier, Sam soon stumbles his way into the Grid, the digitized world discovered by Kevin Flynn (Jeff Bridges) three decades earlier. As Sam is thrust into the virtual world, Tron: Legacy jumps from 2D to dazzling, neon-lit 3D with a Wizard of Oz-like transition.

After father and son Flynns reunite, we learn that Kevin Flynn was dipping into the digital world nightly to build a computerized utopia, a fantastical SimCity with unintended God game consequences. When Kevin and his digital doppelganger Clu have a philosophical disagreement about perfection, elder Flynn finds himself trapped in the network by his own creation, forced to live in hiding on the fringes of the Grid. The Flynns and a special program known as Quorra (Olivia Wilde) plan an escape from the Tron world and learn of Clu’s ultimate goal in creating an idyllic society beyond the Grid.

The movie goer who wants dazzling visuals, but not deep story from their video game-inspired movies and the fan of science fiction with a tolerance for an unconvincing set of universe-defining rules, for Tron’s never seem believably presented.

Ideal Viewer

Why You Should Care

Disney’s big video game movie gamble gives long-hopeful fans an exciting, if flawed update to the world of Tron. Could it be the (re)start of a beautiful franchise?

This Tron starts strong. It’s when Sam Flynn is sucked into the Grid, captured by towering a Recognizer police ship and thrown into gladiatorial combat that Tron: Legacy is at its most exciting. The debut Disc Wars battle is tightly-choreographed, thrilling stuff, as is the subsequent Light Cycle race, two games updated gorgeously (and more viciously) from the original Tron. There are dazzling effects throughout, from the orange and blue liquid contrails that light a team-based deathmatch to the pixelated crumbling of programs being “derezzed”—death in the computer world. But the rest of Tron: Legacy can’t match that initial excitement.

What happens? Tron: Legacy quickly begins to fizzle with a hastily told recap of elder Flynn’s conflict with Clu, the origins of a new breed of programs in the Tron-iverse, Kevin Flynn’s exodus and Clu’s grand designs. What ensues is a series of rather lukewarm escape and chase sequences set against a sometimes confusing plot. Sharp special effects, some decent amount of Tron fan service and a quirky performance by Michael Sheen as virtual Ziggy Stardust-esque curiosity Castor help keep Tron: Legacy afloat, but the movie barely holds on through its final battles.

What’s wrong with the story? Thematically, there are some neat concepts: Flynn losing himself in the virtual world at the expense of his relationship with his son; Clu’s Nazi-like military ambitions; God complexes abound. But little of it feels well-explored, just too much to process too quickly. Having a grasp on key points in the plot seems to necessitate a pretty decent understanding of the first film and Tron: Legacy’s spin-off stories in video games and comic books. Even if Tron: Legacy’s story may lose its way, the film is certainly easy on the eyes.

Review: Tron Legacy Is Cool But Runs Cold

Yes. Pretty. Tron: Legacy can be a strikingly beautiful film, thanks in no small part to Quorra, played by Olivia Wilde. Sure, the architecture, costumes and vehicle designs are stunning, but Quorra gets ample screen time to show off just how gorgeous she is. It can be obvious, even distracting, as the camera cuts often to Wilde looking magnificent in black rubber and latex while other people are talking, moving the plot along. It’s the same for Beau Garrett’s Gem, whose chief purpose seems to be outrageously attractive while more important players exchange dialogue. But Wilde, at least, is not just good looks. As Quorra, she’s charming, cutely naive and occasionally good comic relief, ultimately one of the brightest spots in Tron: Legacy.

What’s not so bright? Computer generated Jeff Bridges, as young Kevin Flynn and as the program turned evil Clu, can be distracting for the wrong reasons. Clu’s robotic looks can be arguably justified—he’s a construct in a virtual world, after all, though that lifelessness doesn’t extend to its other inhabitants—but CGI Kevin Flynn is immediately off-putting. Fortunately, flesh and blood Bridges is amusing, playing a likable, robe-wearing Dude in the Grid who speaks of zen and jazz, man.

How’s that Daft Punk soundtrack? As strong as Tron: Legacy is visually—computer generated Jeff Bridges notwithstanding—its soundtrack by French electronic duo Daft Punk may outshine it. It’s thunderous at times, perfectly complementing exciting action sequences, mellow and chill at others, great for longing looks from both Flynns at the gorgeous world of the Grid.

The Bottom Line

Tron: Legacy offers plenty of thrilling action, breathtaking people and places to gawk at, as well as a rock solid score from Daft Punk, but doesn’t engage with a particularly meaty tale. Legacy delighted the eyes and ears, but its players were forgettable, disposable, shiny plastic things that you can’t take your eyes off of.

Tron: Legacy In Action

See more at kotaku.com

 

Black Ops Patch Details Announced

From GameInformer

Amplify’d from www.gameinformer.com

Treyarch is staying good to its word that it would continue to make improvements and fixes to its blockbuster Call of Duty: Black Ops following release. Today, a member of the Black Ops team got on the game’s official forums to detail what would be included in the next patch, which should drop in a couple of weeks.

Here are the details direct from Treyarch:

Issues Addressed:

• Resolved several issues with parties getting disbanded unexpectedly.

• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.

• Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.

• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.

• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.

• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.

• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.

• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.

• Contracts will now reset when the player Pres

estiges.

• Prevention of Valkyrie rocket exploding upon release under rare conditions.

• Prevention of Gunship failing to give player full control under rare conditions.

• Prevention of an issue where a player will get teleporte

• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.

• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.

• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.

• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.

• Subtle increase in sniper rifle accuracy when scoping in.

• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.

• Additional minor reductions in knife lunge.

• Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:

• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.

Read more at www.gameinformer.com

 

Neil Patrick Harrison at the VGAs

 

NPH To Host Spike Video Game Awards

The 2010 Spike VGAs are shaping up to be an impressive night of debuts and reveals, making news that Neil Patrick Harris will be hosting the event icing on the cake. Other slated celebrity appearances include Danny Devito, Kaitlin Olson, Rob McElhenney, Tony Hawk, Chris Hemsworth, and Dane Cook.

Harris isn’t unfamiliar with the world of gaming, having lent his voice to characters in Matt Hazard, Spider-Man: Shattered Dimensions, and Saints Row 2.

How many of you plan on catching the VGAs this Saturday?

 

Read more at www.gameinformer.com