From GameInformer
Treyarch is staying good to its word that it would continue to make improvements and fixes to its blockbuster Call of Duty: Black Ops following release. Today, a member of the Black Ops team got on the game’s official forums to detail what would be included in the next patch, which should drop in a couple of weeks.
Here are the details direct from Treyarch:
Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Pres
estiges.• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleporte
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.
• Additional security measures to enhance detection and banning capabilities.Gameplay Tuning:
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.